Finishing the Film: Reflection & Blog Plan

First Shot Rendered (720p Version)

Having finally rendered the last shot, and prepped the last bit of compositing to be done, I’m able to now fully reflect on the events of the past year.

Whilst I had started the year with the plan to keep on-top of blogging and blog as I go, I quickly fell behind on that and ended up getting caught up in the breadth of work I had to do, running out of time to blog day to day.

Now however, I’m able to clearly layout and plan what I want to say. And whilst some parts may be brief or seem self-explanatory, I hope that the blog going forward will offer a clear view of the efforts applied to this project.


I made a rough plan of what I was going to blog about and how they fit each category.

Technical

  • Rigging
    • Rabbit Rig
      • Fat Rabbit Rigging
        • Moving RRRig to  FRRig, scale adjustments, reskinning
        • Research into  transferring attributes
        • Final Turntable of Fat Rabbit Model &  Rig
      • Regular Rabbit Rigging
        • Original Rig
        • Rig Adjustments
        • Correctives
        • Research into Quadruped Rigging
        • Research  into Rabbit Movement
      • Upright vs Quad Rigging
        • Considering two different rigs and models
    • Snake Rig
      • Coiling
      • Simple Rig vs Complex
    • Wolf Rig
      • Adapting  Quadruped Rig
      • Research into Wolf Motion
    • Chimera Fusion
      • Connecting Rig
      • Transferring  attribute parts
      • Rescale  and Restitch
    • Hawk Rig
      • Redoing
      • Original Test  Rig vs Final Rig
  • Lighting
    • Character Specific Lighting
      • Wolf, Snake  & Chimera Mesh Lights
      • Texture Choice
      • Back Follow Lights
    • Environment Lighting
      • Skyspheres
      • Directionals and Areas
      • Ambient Lighting
      • Scene Lights set up
      • Colour Scrape – Yellow to Brown to Purple to Red to Blue to Grey to Green.
  • Rendering
    • Arnold vs MentalRay vs Renderman
    • Zync Render Farm
    • Problems & Settings
  • Modelling Techniques
    • Zbrush Sculpt vs Hard Modelling
    • Retopologising
    • Environment Modelling
      • Trees
      • Layout
      • Brambles
      • Rocks
      • Image > Poly Conversion
  • Effects
    • Grass
      • Hard Poly > PolyScatter
      • nGrass effects
      • Paint Effect Conversion > PolyScatter
        • Additional Environment Pieces
          • Reeds
          • Flowers
    • Water
      • 2D Texture Map
        • Building the Ocean
        • Making the Stream
      • Bifrost
      • Wave Deformers
    • Fire
      • Particle Effects
      • Paint Effects
      • AE Comp

Research

  • Rigging Tutorials
    • Quadraped Rigging
    • Blendshapes
    • Correctives
  • Lighting Tutorials
    • Arnold Lighting
    • Lighting in Environment
  • Rendering Tutorials
  • Water Tutorials
    • Bifrost
    • 2D Water Texture
    • Wave Deformers
  • Modelling/Sculpting Tutorials
  • Effects Tutorials
    • Particle Effects
    • Paint Effects

Artistic

  • Environment Style Choice
    • 2D Environment Pros & Cons
    • 2.5D Modelling and Layout
    • Invocative Meaning
  • Character Aesthetic
    • Soft Characters vs Hard Characters
    • Emotional Responsiveness to Design
      • Intentions
      • Feedback
  • Tonal Choice
    • Colour Palette
  • Comparison
    • Existing Film & Media
    • Between Scenes
    • Contrasting Focus
  • Narrative
    • Meaning behind Character Choice
    • Meaning behind Environmental Factors
    • Non-Verbal Story vs Verbal Story
    • Implied Danger vs Actual Danger
    • Anxiety Implications
    • Non-Violent Overtures

Planning

  • Blog
    • Division
    • Approach
    • List of Content
  • Time Schedule
  • Pre-Production
    • 3D Layout
    • Early Animatics
    • Content Planning
  • Post-Production
    • Render Time
    • Effects
  • Work Division

Creative Futures

  • 1000 Word Essay
  • EOYS
    • Display Plan
    • Business Cards
    • Leaflets
    • Final Film Presentation
    • Showreel
    • Website
  • Talks
    • Thoughts
    • Related Research

 

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s