These Skin Weighting issues would plague both of us for a while, and solid week of our time was spent simply trying to navigate how to fix and find them. Even longer spent actually fixing them.
After Callum built the model for our main character and set up the skeleton, I took it upon myself to fix the skin weights on the model.
Unfortunately this was a lot more difficult than I had anticipated, and many problems arose:
Unfortunately, trying to fix all of these issues resulted in us taking much longer than we had anticipated on the rigging process, and we had fallen behind on our schedule.