Having modeled the rabbit I focused on Rigging it so that it could be animated and used.
The first version of the Rig was tied to the older model of the Rabbit, and was fairly simple. We’d added a number of joints across the face in order to allow us to do facial animation. However, this made painting weights much harder and required Anna to learn a whole new way of animating the face, so we decided to leave that and go to blendshape animation for the face.
The later rabbit rig worked much for effectively. It had eyelids tied to a control on the head and a full set of Ik’s for moving the legs. Anna would frequently give feedback on what parts needed additional controls or options added in.
This extensive Rig meant the Outliner was somewhat hectic, however it also meant the animator never needs to actually touch it. Still, I was proud of the relatively tidy manner in which I kept it.