The Snake itself was very much the formation of an idea for a cool shot I had, in which the brambles around the Rabbit during a chase scene would writhe and form into the shape of a snake. As such, initially, the snakes body was basically just a long thorny vine.
Because the snake was pretty much coiling into complex shapes and very long spiralling motions, I made his body very long, adding some slight tapers to make it less of a pipe cleaner. However, the focus was always going to be it’s head, as several of the shots were of it hissing or leaping forward, jaw agape.
The Snake model itself didn’t encounter many problems – it didn’t have much motion and so there were fewer points of deformation, so we didn’t have to spend as much time fixing things as we did on other models – which was helpful, as we frequently encountered a lot of problems once we got to the rigging stage.