The first task was to try and get a 3D version of our main character, so that we could begin animating, as well as solidifying what our 3D style would be. Something that didn’t occur til we reached modelling the Snake, and the later versions of the Rabbit.
All in all, I ended up with maybe a dozen or so different versions, with 3 completely different models started from scratch. Most of this was down to aspects of the Rig not working with certain geometry parts of the Rabbit, others simply due to the aesthetic not fitting correctly with what we wanted.
Easily a Month of our time was spent trying to get the Rabbit right. And still requires some work, but will server for the 3D Animation while we work on completing it.
The first focus was to create a head for the rabbit and work out what his face would appear as.
There were a number of topology issues with this initial model, however I’d never get round to actually correcting them – as innumerable other issues later on meant I’d simply restart the rabbit from scratch.
The initial Rabbit started as this, but instantly we felt it wasn’t as ‘cute’ as we wanted it to be. This led to this particular model being scrapped as we moved on to recreating the 2nd model, the one which would under go many iterations.
To give a sense of this, here is what the actual file page looks like, prior to cleanup and removal of defunct versions.
Through this chaos, there are a small selection of finished models that we had played with for a while.
Initially after finishing the first rabbit model, we had intended for the Rabbit to spend most of the film on it’s Hind legs, however this raised a number of complications when it came to modelling and rigging.
Realizing some of these problems, we quickly rethought the film itself and looked at the shots we intended. Finding that the most important shots had it running on all fours, and many of the upright moments being superfluous and unneeded, as well as adding additional work to an already packed load.
The next rabbit was somewhat more reasonable, albeit I had sculpted most of it, so it’s topology was somewhat absurd and would require fixing.
We noticed some flaws with this model that would need to be fixed between the re topology and the rigging. Mostly the hing legs narrowed too much, and needed to be swollen out and that it should be raised higher, as it’s current legs were too stumpy to portray the animation we wanted.
The Eyes in this model were easily formed and were intended to serve as a temporary guide for the animation and 3D Animatic.
Some of the most notable changes toward our final rabbit model and it’s retopology was a rescaling of the head around the ears, as well as lengthening the legs, deepening the stomach and making the shoulders smoother and the chin less angular.
The face shown here isn’t the final one, and as of the moment of typing – is still in the process of being reworked to allow for easy blend-shape expressions.
We tried to retopologise it to as minimal as possible, making sure to add additional edgeloops in the areas with the most deformation around joints.
Happy with the results of the Rabbit Model for now, I moved on to rigging it. Which can be found in a blog post on the Rigging part of this project later on.