The Hawk was an incredibly simple Model, as it was a silhouette and never actually got upclose for any shots.
The texture plan for it and the lighting of the scene meant it would only ever be seen as either a cast shadow, or in an oily black sheen covering all it’s discernible features.
Initially the model was a bit too simple, and we discovered it didn’t really have room for rigging or animation, which despite the nature of it’s scenes, we did still need.
This model had too many feathers and too much topology for it’s purpose, and was simply too time-consuming to rig for what we needed it to do.
This model functioned much more effectively for portraying the silhouette and had the simplicity we needed for weighting it properly and animating.
We could always add more to it’s shadow using image planes and editing if need be.